Agnes Hegedüs: Memory Theater VR, Interactive Environment 1997
Memory Theater VR invites the visitors to enter a panorama rotunda. A circular screen both marks the boundary of the virtual reality environment and forms a virtual theater. Hegedüs’ panorama offers a rich array of associations leading the visitor through the history of art and media, including Mannerist, Futurist and Deconstructivist virtualities. It is a collection of decisive intellectual turning points in history, media emblemata,which are configured before the inner eye in changing combinations, allowing the visitor to form individual memory images. (O. Grau)
Agnes Hegedüs, born in Budapest in 1964 studied Photography and Video Art at the Budapest Academy of Applied Arts, followed by the Minerva Academy, Groningen, the Kunstakademie Enschede and the Institute of New Media, Städelschule, Frankfurt/Main. In 1992, she was artist-in-residence at the ZKM-Institute for Visual Media. Her works have won several prizes, including the “Sparky Award” at the Interactive Media Festival, Los Angeles. Since the early 1990s, Agnes Hegedüs has been developing interactive installations which, often through the deployment of game structures or echoes of historical models, thematize fundamental aspects of perception and concepts of virtual reality.